M2: Any Form

M Two: Any Form, Intro to Processing

M Two: Any Form, Intro to Processing

M2 Module two is an exploration of procedurally generated forms, free of any architectural constraints. Hammer and chisel are abstracted and replaced by formulas and algorithms. Material is initially reduced to vertices, edges, and faces, before being reconstituted though a digital fabrication process.No longer is a single object the focus of our attention. Instead we are concerned... Read More

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M2:25.11.2010/ Klaus Wassermann /Complexity and its Neighbourhood

M2:25.11.2010/ Klaus Wassermann /Complexity and its Neighbourhood

This lecture contextualizes reaction-diffusion systems (RD) in a wider framework of complexity. It is shown how the concept of complexity can be founded as a precisely defined and quantifiable framework, which additionally overcomes the  usual reductionist definitions. Instead, an Aristotelian position is taken by proposing five necessary and sufficient conditions (“elements”)... Read More

M2:W2(Nervous System): Final Assignment

M2:W2(Nervous System): Final Assignment

We had to design three 3d-printable cups using reaction diffusion.The three designs had to be substantially different from each other.The maximum dimensions of each cup were 6x6x8cm. The minimum wall thickness is 1.6mm . Possible ways to make a 3d-printable cup : time extrusion sketch,3d reaction-diffusion sketch, mesh based reaction diffusion.To generate a cup shape with... Read More

M2: W2 Student Works 1&2 / NERVOUS SYSTEM

M2: W2 Student Works 1&2 / NERVOUS SYSTEM

We should explore the sample reaction-diffusion simulations and modify them to create a video and images that explore how the patterns change when you vary parts of the process through space and time.We used 2-d Arrays to vary the Diffusion Rate, Parameters (ex. f and K in Gray-Scott), or Diffusion Direction (anisotropic example) and tried out different initial conditions and reactions(ex.... Read More

M2:W2(Nervous System):Reaction-Diffusion

M2:W2(Nervous System):Reaction-Diffusion

10:00-12:00 | Intro to  Reaction-Diffusion:differentation How can an identical set of genetic instructions produce different types of cells? morphogenesis how can cells form ordered structures? growth how do our cells know when to stop dividing and when to die? 13:00-15:00 | Explore Reaction-Diffusion as a form making system. What is the space of forms that it can create? what... Read More

M2:W1(Karsten Schmidt):Skype Meeting on Parametric Facade

M2:W1(Karsten Schmidt):Skype Meeting on Parametric Facade

The whole week’s work was to be completed with a parametric facade design for HPI biulding at ETH campus. The facade were to include both:the building’s surrounding and interior space functions. Students were divided into three working groups. Class and the concept of OOP were introduced. That gave an opportunity to design facade elements as instances of a single class... Read More

M2:W1(Karsten Schimdt) Day3: Various

M2:W1(Karsten Schimdt) Day3: Various

[slideshow] 09:00 – 12:00 | Mesh to Voxel(Catenary Mesh from Day2 was voxelized and 3D printed), Cellular Automata & Wolfram, Creating Shapes controlling Brownian Motion (i.g. http://www.flickr.com/photos/toxi/345074445/) 13:00 – 19:00  | Programming Parametric Facade, File Read/Write, GUI Library and Others http://learn.postspectacular.com/hg/ETHZDay3 (download... Read More

M2:W1(Karsten Schmidt) Day2: around OOP

M2:W1(Karsten Schmidt) Day2: around OOP

[slideshow] 09:00 –  12:00  | Lecture on ImageArray, Loading Fonts, Class and Objects (example with ‘Human’ Class) 13:40 – 18:00  | Using and Looking at Libraries, Particle based modelling processes, Catenary Mesh http://learn.postspectacular.com/hg/ETHZDay2/ (download ‘zip’) http://media.postspectacular.com/2010/toxiclibs/toxiclibs-complete-0020.zip... Read More

M2:W1(Karsten Schmidt) Day1: Processing Recap + Intro to 3D

M2:W1(Karsten Schmidt) Day1: Processing Recap + Intro to 3D

10:00 – 12:30 | Processing Basics Recap & Intro to 3D: checking the origin of some basic concepts, drawing a circle and manipulating various shapes out of it, playing with coordinate system(translate(); pushmatrix(); popmatrix();). 14:00 – 16:00 | An exercise on making 3D Shapes: some highschool math(pytagorian theorem etc.), drawing shpaes with vertex, memorizing... Read More

M2: 09.11.2010/Benjamin Dillenburger

M2: 09.11.2010/Benjamin Dillenburger

Computational Architecture – Topographies & Topologies Can architecture be computed? The potential of computational architecture goes far beyond curved surfaces and free-form geometries. Rather, it is an entirely novel method of design. This method can not only generate previously inconceivable forms, but can also enable designs that incorporate complex sets of relationships... Read More

M2:Student works/Review of 3rd Assignment-Game

M2:Student works/Review of 3rd Assignment-Game

On the third day we stepped into the world of games. The task was to analyze a game (code) found on web and to create either a modification of it or a completely new game. Logicals, Events, simple Dynamics and two basic ways of introducing input data to games: Keyboard Event and Mouse Event were introduced.  Enjoy! STUDENT WORKS Agata Muszynska Hideaki Takenaga Jesper Thøger... Read More

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